Measuring EEG Emotion

This project was part of the course Brain Computer Interfacing. The goal of the project was to see how light and music can influence a person’s excitement emotion while playing a game. To measure excitement, EEG was performed using the Emotiv EPOC headset.  The excitement level was input for a game. The user was sitting in front of a computer screen on which a monk was displayed. The goal of the game was to let the monk float as high as possible. The user was able to control this variable by his excitement level: the calmer the user was, the higher the monk would float. Each user was tested for three minutes in two environments; a calmness and excitement stimulating environment. The calmness environment consisted of calm background music and a blue light. The excitement environment consisted of exciting background music, and a red flickering light. Performance of the users in both situations was compared. Results did not show a significant difference

in excitement value caused by the stimulation. Though there is sufficient indication that light and music stimulation could work for affecting the excitement and calmness levels as measured by EEG.

Tools used

Processing

Emotive EPOC headset measuring EEG

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